1350 [3DMAX模型] 巴西庭院花园植物树木3DS MAX格式模型32个 Globe Plants – Bundle 32 – Brazilian Home & Garden Plants

1350 [3DMAX模型] 巴西庭院花园植物树木3DS MAX格式模型32个 Globe Plants – Bundle 32 – Brazilian Home & Garden Plants-酷教程
1350 [3DMAX模型] 巴西庭院花园植物树木3DS MAX格式模型32个 Globe Plants – Bundle 32 – Brazilian Home & Garden Plants
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1350 [3DMAX模型] 巴西庭院花园植物树木3DS MAX格式模型32个 Globe Plants – Bundle 32 – Brazilian Home & Garden Plants

包含32种巴西常见的花园庭院树木植物3D模型,3DS MAX格式,包含贴图材质

Globe Plants – Bundle 32 – Brazilian Home & Garden Plants (3D-Models)

Globe Plants’ Bundle 32 Brazilian Home & Garden Plants (3D Model) includes 15 3D trees and shrubs for sceneries, homes, gardens and general landscaping purposes in South America specifically Brazil with 76 unique photo realistic quality 3D plant models that come with many forms that can be used for many of your scenes.

List of Species:

– Aechmea Fasciata
– Arachis Repens
– Caladium Aaron
– Dianella tasmanica
– Dypsis Lutescens
– Eugenia Uniflora
– Handroanthus Impetiginosus
– Handroanthus Ochraceus
– Justicia Carnea
– Plinia Cauliflora
– Sansevieria Trifasciata ‘Laurentii’
– Schinus Terebinthifolia
– Thunbergia Erecta
– Wodyetia Bifurcata
– Worsleya Procera

ProEXR File Description
=Attributes=
cameraAperture (float): 20.12
cameraFarClip (float): 0
cameraFarRange (float): 10000
cameraFov (float): 61.9275
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 3763.67
cameraTransform (m44f): [{0.793136, 0.514439, 0.326017, 10897}, {0.609044, -0.669936, -0.42456, -3069.99}, {-1.63913e-007, 0.535293, -0.844667, 2630.5}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1919, 1079]
displayWindow (box2i): [0, 0, 1919, 1079]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): “tiledimage”
=Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CESSENTIAL_Translucency.A (half)
CESSENTIAL_Translucency.B (half)
CESSENTIAL_Translucency.G (half)
CESSENTIAL_Translucency.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Shadows.A (half)
CShading_Shadows.B (half)
CShading_Shadows.G (half)
CShading_Shadows.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)

ProEXR File Description
=Attributes=
cameraAperture (float): 20.12
cameraFarClip (float): 0
cameraFarRange (float): 10000
cameraFov (float): 61.9275
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 9773.98
cameraTransform (m44f): [{0.691911, 9.57493e-008, -0.721983, -679.37}, {-0.721983, 9.20433e-009, -0.691911, -9588.18}, {-6.70552e-008, 1, -0.156, 3489.21}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1919, 1079]
displayWindow (box2i): [0, 0, 1919, 1079]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): “tiledimage”
=Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CESSENTIAL_Translucency.A (half)
CESSENTIAL_Translucency.B (half)
CESSENTIAL_Translucency.G (half)
CESSENTIAL_Translucency.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Shadows.A (half)
CShading_Shadows.B (half)
CShading_Shadows.G (half)
CShading_Shadows.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)

ProEXR File Description
=Attributes=
cameraAperture (float): 20.12
cameraFarClip (float): 0
cameraFarRange (float): 10000
cameraFov (float): 26.9928
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 458.419
cameraTransform (m44f): [{0.135401, 0.299355, -0.931553, -265.079}, {-0.99079, 0.0409113, -0.127312, -636.463}, {3.94881e-007, 0.953264, 0.343322, 5638.76}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1919, 1079]
displayWindow (box2i): [0, 0, 1919, 1079]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): “tiledimage”
=Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CESSENTIAL_Translucency.A (half)
CESSENTIAL_Translucency.B (half)
CESSENTIAL_Translucency.G (half)
CESSENTIAL_Translucency.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Shadows.A (half)
CShading_Shadows.B (half)
CShading_Shadows.G (half)
CShading_Shadows.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)

ProEXR File Description
=Attributes=
cameraAperture (float): 20.12
cameraFarClip (float): 0
cameraFarRange (float): 10000
cameraFov (float): 26.9444
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 14413.1
cameraTransform (m44f): [{0.00380605, -0.500689, 0.865619, 21670.2}, {0.999993, 0.00190569, -0.00329468, -1611.9}, {-2.98023e-008, 0.865626, 0.500692, 7739.37}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1919, 1079]
displayWindow (box2i): [0, 0, 1919, 1079]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): “tiledimage”
=Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CESSENTIAL_Translucency.A (half)
CESSENTIAL_Translucency.B (half)
CESSENTIAL_Translucency.G (half)
CESSENTIAL_Translucency.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Shadows.A (half)
CShading_Shadows.B (half)
CShading_Shadows.G (half)
CShading_Shadows.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)

ProEXR File Description
=Attributes=
cameraAperture (float): 20.12
cameraFarClip (float): 0
cameraFarRange (float): 10000
cameraFov (float): 90
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 9771.77
cameraTransform (m44f): [{1, -7.63833e-013, 0.220004, 11695.3}, {3.89755e-006, 1.94707e-007, -0.999999, -12382.7}, {0, 1, -0.24, 3103.89}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1919, 1079]
displayWindow (box2i): [0, 0, 1919, 1079]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): “tiledimage”
=Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CESSENTIAL_Translucency.A (half)
CESSENTIAL_Translucency.B (half)
CESSENTIAL_Translucency.G (half)
CESSENTIAL_Translucency.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Shadows.A (half)
CShading_Shadows.B (half)
CShading_Shadows.G (half)
CShading_Shadows.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)

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